Showing posts with label proce55ing. Show all posts
Showing posts with label proce55ing. Show all posts

Visualizing Data: Exploring and Explaining Data with the Processing Environment Review

Visualizing Data: Exploring and Explaining Data with the Processing Environment
Average Reviews:

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This book allowed me to quickly create some simple applications using the processing API. So, in that respect, the book was successful. However, the book falls short in three respects.
1) One would expect a book with the title "Visualizing Data" to be crammed with pictures showing many different data visualizations. However, this book has relatively few. Every colleague of mine who passed by my desk and picked up the book had the exact same reaction.
2) The processing language is touted as a means for people unfamiliar with programming to get up to speed with visualization. However, I would be very surprised if anyone with little programming experience would get much out of this book.
3) Don't expect to use this book as a reference for the processing language. It is basically just a collection of half explained examples. Consider for example the function smooth(). This function appears in almost every example but forget about trying to find an explanation of what the function does in the book.
The book is probably worth buying to get up to speed quickly but plan on spending a significant amount of time sifting through the processing.org website and other online resources before being able to get anything non-trivial done. And if you don't already know Java then don't expect to accomplish anything even modestly complex without a lot of outside help.


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Enormous quantities of data go unused or underused today, simply because people can't visualize the quantities and relationships in it. Using a downloadable programming environment developed by the author, Visualizing Data demonstrates methods for representing data accurately on the Web and elsewhere, complete with user interaction, animation, and more. How do the 3.1 billion A, C, G and T letters of the human genome compare to those of a chimp or a mouse? What do the paths that millions of visitors take through a web site look like? With Visualizing Data, you learn how to answer complex questions like these with thoroughly interactive displays. We're not talking about cookie-cutter charts and graphs. This book teaches you how to design entire interfaces around large, complex data sets with the help of a powerful new design and prototyping tool called "Processing". Used by many researchers and companies to convey specific data in a clear and understandable manner, the Processing beta is available free. With this tool and Visualizing Data as a guide, you'll learn basic visualization principles, how to choose the right kind of display for your purposes, and how to provide interactive features that will bring users to your site over and over. This book teaches you:

The seven stages of visualizing data -- acquire, parse, filter, mine, represent, refine, and interact
How all data problems begin with a question and end with a narrative construct that provides a clear answer without extraneous details
Several example projects with the code to make them work
Positive and negative points of each representation discussed. The focus is on customization so that each one best suits what you want to convey about your data set
The book does not provide ready-made "visualizations" that can be plugged into any data set. Instead, with chapters divided by types of data rather than types of display, you'll learn how each visualization conveys the unique properties of the data it represents -- why the data was collected, what's interesting about it, and what stories it can tell. Visualizing Data teaches you how to answer questions, not simply display information.

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Processing: Creative Coding and Computational Art (Foundation) Review

Processing: Creative Coding and Computational Art (Foundation)
Average Reviews:

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This is a very good book on the Processing language, which is an object-oriented languaged based on Java that is used for computer art. It allows computer artists to produce attractive computer-generated art without having to become experts on the Java language, Java3D, Java2D, and all of the other associated Java multimedia APIs. The Processing language's home page has considerable tutorial information, but it is not organized in a tutorial format as this book is. The book starts out in the first few chapters talking about "code art" including a brief mention of various "code artists". It then goes on to talk about the origin and basics of the Processing language. Chapter 5 is the most helpful of the chapters in part one, since it discusses the actual environment of working with the Processing language including the various programming modes and rendering modes.
Part two is very practical and useful, as it illustrates how to actually draw shapes, work with various color and imaging styles, and even includes chapters on building interactive art, programming motion, and working in 3D. There is also a short chapter on object-oriented programming in the middle of this section, but it is rather brief and if you are unfamiliar with the topic you are going to need outside sources. The format of the chapters in part two is to discuss what you are trying to accomplish, show and discuss the Processing code for performing the task, and show an illustration of what your final piece of computer art should look like.
Part three is a reference on the Processing language itself that also includes an appendix consisting of various mathematics equations you will need when working with geometric figures. If you already know Java, as I do, this book makes learning the Processing language a breeze. If you don't already know Java or at least programming in an object-oriented language, this book might be more difficult. Note that there is an extra appendix and an extra chapter available online that is not in the printed book itself. These chapters are "3D Rendering in Java Mode" and "Integrating Processing within Java".

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If you're interested in creating cutting-edge code-based art and animations, you've come to the right place! Processing (available at www.processing.org) is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing non-programmers to learn programming fundamentals as easily as possible, and empowering anyone to produce beautiful creations using math patterns. With the software freely available, Processing provides an accessible alternative to using Flash for creative coding and computational artboth on and off the Web.

This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational aesthetics. The book provides a solid and comprehensive foundation in programming, including object-oriented principles, and introduces you to the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes through using Processing to code lines, curves, shapes, and motion, continuing to the point where you'll have mastered Processing and can really start to unleash your creativity with realistic physics, interactivity, and 3D! In the final chapter, you'll even learn how to extend your Processing skills by working directly with the powerful Java programming languagethe language Processing itself is built with.


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